This update will be a fair bit shorter than usual due to being busy with Nirion's development, trying to get a polished demo done, and not having a lot of new things to show. Next month should be back to normal. This month I've mostly been working on a little more level design, reworking one of the bosses, the minimap and sound design. In this post I'll go over my approach to Nirion's minimap.
The minimap in Nirion looks like this:
As you can see, it roughly shows the shapes of rooms that have been discovered, uses colours to ...
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